Town: Odíhg Kobjifissim

Odíhg Kobjifissim

Odíhg Kobjifissim
Example Tauric architecture.
StateTetbur Commune
ProvenceIēibonjām Region
RegionRirutkvupz̄ok Moorland
Founded1652
Community LeaderElder Trtêbëm Pritchardd
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1268 m (4160 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population1374
Population Density274 people per km2 (687 people per mi2)
Town AuraTransmutation
Naming
Native nameOdíhg Kobjifissim
Pronunciation/ˈcobʤi/ /ˈfissim/
Direct Translation[ice; diamond] [leverage]
Translation[Not Yet Translated]

Odíhg Kobjifissim (/ˈcobʤi/ /ˈfissim/ [ice; diamond] [leverage]) is a subtropical Town located in the Iēibonjām Region of the Tetbur Commune.

The name Odíhg Kobjifissim is derived from the Tauric language, as Odíhg Kobjifissim was founded by Mbō Mbóór 'Raven Wavy' Da̋s Ma̋nvóch Mé̄y Crowther Powell, who was culturaly Tauric.

Climate

Odíhg Kobjifissim has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 20°C (68°F). Odíhg Kobjifissim receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Kobjifissim covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1268 m (4160 ft) above sea level.

Overview

Odíhg Kobjifissim was founded durring the late 17th century in early spring of the year 1652, by Mbō Mbóór 'Raven Wavy' Da̋s Ma̋nvóch Mé̄y Crowther Powell. The establishment of Odíhg Kobjifissim was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Kobjifissim's construction back out of the project. Mbō Mbóór 'Raven Wavy' Da̋s Ma̋nvóch Mé̄y Crowther Powell pushed on reguardles, and Odíhg Kobjifissim was finished, but starts off as a terible place to live.

Odíhg Kobjifissim was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Kobjifissim is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Kobjifissim is buildings have been located at convienant points along the hill Odíhg Kobjifissim was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Something in your gut tells you that you may be unwelcome in Odíhg Kobjifissim. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Odíhg Kobjifissim has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Kobjifissim. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Kobjifissim's parks.

Odíhg Kobjifissim has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Kobjifissim.

Odíhg Kobjifissim has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Kobjifissim has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Kobjifissim has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Kobjifissim has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Kobjifissim's public wards, blessings, and other arcane systems.

Odíhg Kobjifissim has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Kobjifissim's natural decorations nor waterways.

Odíhg Kobjifissim has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Kobjifissim has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Kobjifissim has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Odíhg Kobjifissim's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Odíhg Kobjifissim tiny harmless tornadoes plague the town.

The Ramidreju near Odíhg Kobjifissim are known to be a mutant strain of the creature.

Odíhg Kobjifissim's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Augury energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5509 m2
    • Cattle and Similar Creatures: 343
    • Poultry: 4122
    • Swine: 274
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

429 of Odíhg Kobjifissim's population work within a Foundational Occupation.

877 of Odíhg Kobjifissim's population do not work in a formal occupation, but do contribute to the local economy. 68 (5%) are noncontributers.

Points of Interest

Odíhg Kobjifissim has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg Kobjifissim was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Kobjifissim lost 201 people, 184 livestock, and 65 buildings. The conflict ended after roughly 45, when members of Odíhg Kobjifissim's militia enacted an operation to destroy a particular fortification. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Odíhg Kobjifissim's forces. The war is remembered in legend by Odíhg Kobjifissim's bards, historians, and legend keepers.

History